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Graphics and game development.
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JUNE 17, 2017
Data-oriented rigid body physics
AUGUST 21, 2016
Realtime global illumination (part 3)
AUGUST 11, 2016
Realtime global illumination (part 2)
AUGUST 3, 2016
Realtime global illumination (part 1)
JANUARY 14, 2016
Subpixel accurate GPU rendering of text using a glyph atlas